- TEAMS, PLAYERS, SUBSTITUTES, EQUIPMENT, MOUNTS AND MOUNTS' EQUIPMENT
- DUTIES AND AUTHORITY OF: COMMITTEE, UMPIRE, REFEREE, GOAL JUDGE, TIMEKEEPER, SCORER, USPA
- GAMES FACILITIES AND EQUIPMENT
- DURATION OF PERIODS, GAMES AND ROUND ROBINS, WINNING OF GAME: GOALS, HANDICAPS
- COMMENCEMENT, INTERRUPTION, AND RESUMPTION OF PLAY
- PERSONAL FOULS
- PENALTIES
- TOURNAMENT CONDITIONS
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OUTDOOR RULES |
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TEAMS, PLAYERS, SUBSTITUTES, EQUIPMENT, MOUNTS AND MOUNTS' EQUIPMENT |
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1. TEAMS |
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a. The number of players on a team is limited to four in all games. Each team shall designate
one player as its Captain, who shall have the sole right to represent the team and to discuss
with the Umpire matters arising during the game, except as provided in Rule 21 (g) relating to
broken or unfastened tack or equipment.
b. The aggregate handicap of a team must fall within the limits specified for an event. No team
whose handicap is higher or lower than the specified limits shall be permitted to participate.
If a team has played a game in an event and has a player or players subsequently raised in handicap
resulting in the team's total handicap being over the maximum handicap limit, the team will be able
to continue in only that event with the previous handicap.
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2. PLAYERS |
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a. No player shall play in any event for more than one team.
b. A player whose registration fee to the USPA has not been paid in full, or who has not been assigned
a current handicap, shall not play in any match, game, or tournament event at any USPA member club. The
host club is responsible to insure that all competitors in USPA events are qualified under this rule.
Should a player whose dues are not current be found to have played in a USPA event, the host club shall
be responsible to collect and remit said dues to the USPA office. Failing that, the USPA may invoice the
host club for said dues which must be paid before the host club may host a subsequent USPA event. If
application and registration fee have not been received at least 15 days prior to the first game of an
event, a player shall not be guaranteed a handicap or eligibility to play. In extreme situations a player
may play if the USPA office has received notification from the Host Club Tournament Chairman the day prior
to the first game that the player has paid current year's dues and the USPA office has confirmed the player's
approved handicap. However, in the event a player is injured in a game and is unable to finish that game, a
player qualified as a substitute under section 3 of these rules who was registered with the USPA in the previous
year shall have 24 hours subsequent to the substitution to pay current USPA registration fee in full. Such a
player's handicap shall be the current USPA Handicap (had the registration fee been paid in full).
c. The penalty for violation of Rules 2.a,2.b, shall be exacted regardless of the player's knowledge or intent.
Unlike many other penalties which an Umpire may elect not to exact, the penalty for violation of this rule must
be exacted if a Referee, an Umpire, or a member of the Committee is notified of or otherwise becomes aware of the
likelihood of the violation prior to 24 hours after the violation took place.
d. A player registered with the USPA is eligible to play in any USPA event except that a player with a handicap
of B(-1) may not play above the 8 goal level C(-2) and N(Novice) may not play in a USPA event. In no case may the
handicap of any individual player exceed the upper handicap level of the event, and in any USPA tournament with an
upper handicap limit above 4 goals, may not exceed 3/4 of the upper handicap limit.
e. No individual shall participate as a player or official in any match if under the influence of drugs, alcohol or
any other substance which may impair the ability to function. This is a rule to be strictly enforced by the Umpires
and the Tournament Committee. A player participating in any USPA tournament consents, as a condition of participation,
to blood, urine or other tests deemed appropriate by the USPA or the Tournament Committee of the Host Club to insure
the enforcement of this rule.
f. No individual shall participate as a player or official in any match if physically impaired (e.g., sick, hurt)
before or during the match if such impairment endangers the safety of the individual or others. This rule is to be
strictly enforced by the Umpires and the Tournament Committee.
g. No foreign player who is sponsored and under 6 goals will be allowed to play in a tournament with an upper limit
of 20 goals or above. Foreign players are individuals who are not U.S. Citizens. Canadian Citizens handicapped by
the USPA will be considered U.S. Citizens for the purpose of this rule. Questions regarding whether a player is
sponsored or not for the purpose of this rule will be decided by the USPA Chairman or his deputy. On occasion invited
foreign teams may be exempted from this rule by the USPA Chairman. Exception to this rule for individuals may be
granted upon written request to the USPA Chairman and Chairman of the National Handicap Committee, who in their
joint discretion, may grant such exception. Foreign player exemptions and sponsor determinations must be filed and
approved at least 15 days prior to the first game of an event. The forms can be obtained from the USPA office.
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3. SUBSTITUTES |
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a. Unlimited substitutions shall be permitted at the end of any period, except as provided in Rule 21 (d) relating
to an injured player.
b. A substitution may be made at any time during a game if a member of a team is, for any reason, unable to finish
the game, or at the end of any period if a member of a team has been unable to play during the earlier stages of the
game, except as provided in Rule 21(d) relating to an injured player.
c. In all cases of substitution, the substitute must be eligible to play in the game and the team must remain qualified
for the game after the substitution has been made.
d. The handicap of the player having the higher handicap shall be counted in any game in which a substitution occurs.
e. In the event a player is removed from the game due to inability to continue or by disqualification and no qualified
alternate is available or permitted, the team shall continue to play, no change in handicap shall be made, and the
team will remain qualified.
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4. EQUIPMENT |
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a. No one shall be allowed to play unless equipped with a protective helmet or cap with a chin strap, the chin
strap to be worn in the appropriate manner specified by the helmet manufacturer of the helmet worn by the player.
(Note: The USPA has developed standards by which different helmets can be evaluated in terms of how much protection
they afford. Players are encouraged to take these standards into consideration in the selection of a helmet. Players
are strongly encouraged to wear face and/or eye protection at all times during play.)
b. Players shall wear jerseys which distinguish the players on one team from the players on another. If the colors
of two teams competing in a tournament are so alike as to lead to confusion, the team lower in the draw shall be
instructed to play in some other colors. In other games the team required to play in some other colors shall be
determined by lot. In all cases reasonable notice shall be given.
c. Sharp spurs, protruding buckles, or studs on a player's boots or kneeguards are not allowed.
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5. MOUNTS |
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a. A proper mount is a horse or pony of any breed or size.
b. A mount blind in an eye may not be played.
c. A mount showing vice, or not under proper control shall not be allowed in the game.
d. No mount shall be played in any event for more than one team. Unlike many other penalties which an Umpire
may elect not to exact, the penalty for violation of this rule must be exacted if a Referee, an Umpire, or a
member of the Committee is notified of or otherwise becomes aware of the likelihood of the violation prior to
24 hours after the violation took place.
e. A mount may be removed from the game if there is blood in its mouth, or on its flanks, or anywhere on a horses body.
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6. MOUNTS' EQUIPMENT |
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a. Shoes with an outer rim, toe grab, screws or frost nails are not allowed. Dull heel calks of the standard
type are allowed only on the heels of the hind shoes.
b. Blinkers or shadow rolls are not allowed.
c. Protection of the pony by boots or bandages will be used on the front legs and is recommended on the hind legs.
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DUTIES AND AUTHORITY OF COMMITTEE, UMPIRE, REFEREE, GOAL JUDGE, TIMEKEEPER, SCORER, USPA |
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7. COMMITTEE |
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In most events the Host Club will appoint three or more qualified individuals who have little or no
interest in the outcome of the event to a Committee. If no one is specifically appointed to the Committee,
the Committee shall be composed of the Host Club's Delegate to the USPA and two other individuals selected
by the Delegate. The Committee shall be charged with the responsibility of running the event, including
providing the Officials and all facilities and equipment needed by the Officials to conduct the event, the
scheduling of the games, the holding of the draw, and the resolution of all questions arising at times other
than when the Umpire is in charge.
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8. UMPIRES AND REFEREE |
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Every tournament game shall have two mounted Umpires and a Referee, or three mounted Umpires. These Officials
shall be charged with the responsibility of seeing that the game is conducted in accordance with the Rules. The
authority of the Umpire and/or Referee shall extend from the time each game is scheduled to start until its end,
and it shall include recommending to the USPA the suspension of a player whose conduct is not in the best interest
of the sport. The Umpire shall have the power to impose a fine (the amount not to exceed $50.00, payable to the
USPA) on any team or member of a team failing to appear within a reasonable time of the starting time of the game,
or for any misconduct on the field such as disrespectful attitude toward the Umpire or other players, or for a
violation of the Rules during the progress of a game, and shall report the same in writing to the appropriate USPA
officials for enforcement. Should any incident or question not provided for in these Rules arise during a game, such
incident or question shall be decided by the Umpire. Subject to Rule 11 (a), all decisions of the Umpire, or agreed
decisions of two Umpires, shall be final. In the event two are serving and they disagree, the Referee shall decide
which Umpire's opinion is to prevail or call no foul. In the event of the three mounted Umpires serving and no two
agree, then no foul will be called.
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9. GOAL JUDGES |
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a. In important games Goal Judges shall be appointed, each of whom shall give testimony to the Umpire at the
latter's request as to goals scored or other points of the game near the goal, but the Umpire shall make all
final decisions. When the ball goes over and across the goal line or end line, the Goal Judge shall signal with
a flag whether or not a goal has been scored and, if not, shall place a ball on the field at the appropriate spot
for a hit in, unless the Umpire blows the whistle to indicate a Safety as provided in Rule 21 (a).
b. When the ball is hit across the end line, a Goal Judge should quickly place a new ball on level ground on the
field within one foot of the spot where it crossed the line except that it must not be nearer than four yards to
the goal posts or side boards. The position of Goal Judge is potentially dangerous and these Officials should be
instructed to remain alert and wave their flags vigorously to avoid being trampled. A Goal Judge should wave the
flag overhead to signal a goal scored until acknowledged by the Scorer, and at the feet to signal the ball going
over and across the end line. The flag should be kept down and furled until a goal is scored or the ball crosses
the end line. An Umpire may order a Goal Judge to signal a goal for a Penalty without the ball having actually
passed through the goal.
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10. TIMEKEEPER AND SCORER |
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An official Timekeeper and Scorer shall be appointed in all games. The Timekeeper shall be charged with the
responsibility of keeping track of the time elapsed during the periods and in between periods and of signaling
the Officials and players with the horn at the appropriate times. (Note: See Rules 14, 15, 16 and 17.) The Scorer
shall be charged with the responsibility of keeping track of the score and the number of fouls committed by each
team and of filling out the official score sheet. The authority of the Timekeeper and Scorer shall be subordinate
to the final authority of the Umpire.
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11. USPA: PROTESTS, VARIATION FROM RULES, ENFORCEMENT |
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a. Protests.
Protests of the decisions or manner in which the Tournament Committee and/or Officials conduct an event or
involving disciplinary matters shall be resolved in accordance with the By-laws of the Association.
b. Variations from Rules.
In exceptional circumstances the Chairman or, in the Chairman's absence, the other officers of the USPA in
order of rank shall have the power to grant variations and deviations from these rules.
c. Enforcement of Rules.
The USPA will enforce all of its rules in any USPA tournament. Member clubs are strongly recommended to
adhere to these rules in all other club events.
d. No team may protest the scorekeeping or timekeeping of a match once the final horn has sounded.
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GAME FACILITIES AND EQUIPMENT |
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12. PLAYING FIELD |
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a. A full-sized playing field shall be 300 yards in length by 160 yards to 200 yards in width if unboarded;
and 300 yards in length by 160 yards in width if boarded on the sides. The ends shall be unboarded.
b. The boundaries on the sides of the field shall be known as the side boards or side lines.
c. The boundaries at the ends of the field shall be known as the end lines, except for that portion between
the goal posts, which shall be known as the goal lines.
d. The imaginary line that divides the field equally at right angles to the side lines or side boards shall be
known as the center line.
e. In addition to the field of play, there shall be an area beyond the side and end lines, known as the run off
area, and incidents of the game which occur here shall be treated as though they were on the playing field.
f. The goals shall be the center 8 yards of each end line between two goal posts.
g. The goal posts shall be at least 10 feet high, round and of equal diameter throughout. They shall be in vertical
position and light enough to break upon collision.
h. Side boards, if used, shall not exceed 11 inches in height. It is permissible to use triangular pieces of wood
at the bottom of the side boards toward the playing field to deflect the ball from the side boards. These pieces
shall not be over 3 inches wide nor more than 3 inches high.
i. The field should be clearly marked at the center with a T and at all boundaries where there are no side boards
and at the edges and center of the 30, 40, and 60 yard lines at each end of the field.
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13. OTHER NECESSARY EQUIPMENT |
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a. Balls shall be within the limits of 3 to 3-1/2 inches in diameter and 3-1/2 to 4-1/2 ounces in weight.
b. Mount, whistle, pick up stick, ball bag and proper uniform for each Umpire.
c. Official copy of the Rules for the Referee.
d. Time clock, horn and bell for the Timekeeper.
e. Scoreboard and official score sheet for the Scorer.
f. Flags and uniforms for the Goal Judges.
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DURATION OF PERIODS, GAMES, AND ROUND ROBINS, WINNING OF GAME: GOALS AND HANDICAPS |
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14. DURATION OF PERIODS |
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a. The horn shall be sounded two minutes before each period as a warning of its commencement, and two
horns shall sound at the time each period is to commence.
b. Each period will be seven minutes in length. At the end of six and one half minutes of elapsed time,
a bell will sound to indicate thirty seconds remain in the period. At the end of seven minutes of elapsed
time, a horn will sound to terminate the period.
c. If a foul is called and confirmed by the officials, and less than 5 seconds remain in the period, then
the clock will be reset to provide 5 seconds of play.
d. Should the score be tied at the end of the last regular period, the game shall be resumed in overtime
periods played under the same conditions as described in the above sections, with intervals between periods
as provided in Rule 16, until one side obtains a goal which shall determine the game.
e. All periods shall terminate at the sound of the horn, wherever the ball may be, although the ball is
still in play. For the purposes of counting goals subsequently scored or exacting penalties for fouls
subsequently committed, periods should be considered to have ended at the times intended by these subsections
rather than waiting for the horn, or the Umpire's whistle. However, to avoid any mistake about whether the horn
has actually been sounded or not, or whether such sounding may have been inadvertent or untimely, players should
continue to play until they hear the Umpire's whistle.
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15. RUNNING AND STOPPING OF CLOCK |
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a. Only if and when the Umpire stops the play with the whistle, shall the clock be stopped. The clock shall
not be stopped when a goal is scored or the ball otherwise goes out of bounds unless the Umpire blows the whistle.
b. If play is to be resumed by the Umpire bowling the ball in between the teams, the clock (if it has been stopped
y the Umpire's whistle) does not resume running until the ball leaves the Umpire's hand.
c. If play is to be resumed by a team hitting in from its end line or by a team taking a foul shot, the clock
(if it has been stopped by the Umpire's whistle) does not resume running until the Umpire says "play" and the
ball is hit, hit at, or touched by the mallet of any member of the offensive team.
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16. GAMES |
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A game shall be a maximum of 6 regular periods and an unlimited number of overtime periods with intervals
of four minutes after each period, except at half time in games of four or more regular periods and before
the first overtime period in the event of a tie, in which cases the intervals shall be 10 minutes. An additional
10 minute interval shall be allowed after each completion of the same number of overtime periods as the number of
periods before the first 10 minute interval. In games consisting of an uneven number of regular periods, the half
time shall come at the end of the middle period. Any game shall be played to its conclusion unless suspended and
abandoned as provided in Rule 22.g.
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17. ROUND ROBINS (See Tournament Conditions Section VI B.3) |
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a. A Round Robin shall consist of three games of two or more periods, each game to end after the last
period, even if there is a tie after seven minutes have been played, and the horn has sounded to end
the period.
b. Each team shall play in two games, playing each other team one game.
c. Which two teams play in the first game shall be decided by lot before its start. The second game shall be
between the loser of the first game and the team idled in the first game. Should, however, the first game result
in a tie, the team that then shall compete against the team idled in the first game shall be decided by lot. The
third game shall be between the team idled in the first game and the team idled in the second game.
d. The winner of the event shall be the team with the best won-lost record. A tie between two teams in any one
game shall be counted as a win for each. If two or three teams have an equal won-lost record, the winner shall be
that with the largest number of net goals (i.e., the sum of its winning margins minus the sum of its losing margins).
In the event there still exists a tie between two or three teams, each of the dead-locked teams shall then play one
another one additional full period under no handicap award, until the tie is broken by games won or net goals scored
in a procedure like aforesaid.
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18. WINNING OF GAME: GOALS |
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The team with the most goals wins the game. Goals may be awarded by handicap or penalty (Rule 19), or may be
scored from play. A goal is scored from play when the ball passes between the goal posts or the imaginary vertical
lines produced by the inner surfaces of the goal posts and across and clear of the goal line. The ball must go all
of the way over and across the side, end or goal line to be out of bounds or a goal. A ball on the line is still
in play. A ball hit through or directly over either goal post shall not be scored because it does not pass between
their inner vertical lines produced.
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19. GOALS UNDER PENALTIES AND BY HANDICAP |
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Goals awarded under penalties and by handicap shall count as goals scored. The number of goals awarded by
handicap is determined by finding the difference between the total of the handicaps assigned by the USPA to
the players on one team and the total of the handicaps assigned by the USPA to the players on the other team
and multiplying one-sixth of that difference times the number of periods (excluding overtime periods) in the
game in question. Fractions of a goal of one half or more shall be counted as a goal. Whether or not a game
shall be played on a handicap basis shall be determined by the Committee.
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COMMENCEMENT, INTERRUPTION, AND RESUMPTION OF PLAY |
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20. HOW PLAY COMMENCED |
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a. The game begins by both teams taking their positions at the T in the center of the field, and the Umpire bowling
the ball, parallel to the end line, underhand and hard, onto the ground in front of and between the opposing ranks
of players, each team being on the same side of the center line as the goal which it is defending, no player to be
within 5 yards of the Umpire. The teams shall decide by lot which goal each will defend initially.
b. If the Umpire inadvertently permits all players on both teams to line up the wrong way, the responsibility rests
with the Umpire, and there is no redress; but if at the end of the period no goal has been scored the ends shall
then be changed back.
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21. HOW PLAY INTERRUPTED |
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Play shall be continuous thereafter until play and the clock are stopped by the Umpire blowing the whistle in
one of the following situations:
a. Ball Hit Across End Line (Safety).
If a player hits the ball across that player's own end line, either directly or after glancing off that player's
own mount, a goal post or the side boards, the Umpire shall stop the game and call a Safety unless the ball strikes
another player, an opposing player's mallet, or another player's mount before crossing that end line. A player is
considered to have "hit" the ball if the ball merely touches the mallet. This is true even though the player may
have been swinging in the opposite direction or not swinging at all.
b. Foul called.
Any infringement of the Rules constitutes a foul and the Umpire may stop the game. If the Umpire deems it to
be in the best interest of the game, the Umpire may also elect not to call a foul.
c. Damaged, Buried Ball.
If the ball becomes damaged to the extent it is unplayable by being chipped or broken, or trodden into the
ground the Umpire shall stop the game. What is a chipped, broken, buried, or unplayable ball shall be the sole
discretion of the Umpire. If the ball is minorly chipped or broken, the Umpire should not stop the game until it
is in such a position that neither team is favored. In the case of a broken ball, the largest piece shall be played.
d. Injury to Player.
If a player is injured, the Umpire shall stop the game, and the player shall have 15 minutes within which to recover,
provided, however, that no player who has been rendered unconscious shall be allowed to resume play in any game that
day. If and when during this interval the injured player is able to resume play or an eligible player is substituted,
the Umpire shall continue the game. The game shall be continued not more than 15 minutes after it was stopped because
of the injury unless the injured player's treatment on the field requires additional time to remove the player from
the field.
e. Player Falls Off
If a player falls off, the Umpire shall stop the game when the ball is in neutral territory (i.e., as soon as neither
team will be deprived of an imminent opportunity to score a goal). If, however, the player, in the opinion of the Umpire,
may be injured, or in jeopardy of being injured, the Umpire shall stop the game immediately. What constitutes a fall
shall be left to the discretion of the Umpire.
f. Fallen or Injured Mount.
If a mount falls or is injured, the Umpire shall stop the game immediately. A player whose mount has been injured
shall change to another mount within 5 minutes, providing the Umpire deems the injury to be of a serious nature. The
game shall be resumed immediately if the injury is decided not serious and not later than 5 minutes if the change of
mount is allowed.
Except as provided in this rule and in the enforcement of Rule 5 (b) or (c) relating to mounts blind or showing vice,
or 6 (a) relating to mounts improperly shod, a player should never be allowed time out for the purpose of changing mounts.
g. Broken Tack or Equipment.
If any part of a player's or a mount's gear becomes broken or unfastened and there is a possibility it could cause an
accident, the Umpire shall stop the game immediately and allow that player a maximum of 5 minutes to make the necessary
repairs or replacements before restarting the game. In the case of broken or unfastened tack or equipment (other than
a mallet) that does not present a dangerous situation, the player shall notify the Umpire when play next stops. The Umpire
shall then stop the game and give the player a maximum of 5 minutes to make necessary repairs or adjustments before
restarting the game. In either case, the player may not change mounts. A player should never be allowed time out for
the purpose of replacing a dropped or broken mallet.
h. Lost Helmet.
If a helmet falls off, the play shall be stopped as soon as possible when the play is in a neutral position.
i. Lodged Ball.
If the ball becomes lodged against a player, mount or equipment, in such a way that it cannot be dropped immediately,
the Umpire shall stop the game and the ball shall be considered dead at the point where it was first carried.
j. Period Ends.
The Umpire shall stop the game at the end of each period.
k. Suspension of Game.
The Umpire shall suspend the game in the event of darkness, inclement weather, or any other reason which the Umpire
or Umpires and Referee believe to be in the best interest of the game.
l. In the event of an inadvertent whistle stopping play there shall be a throw-in toward the boards or sideline at
the point at which play was stopped.
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22. HOW PLAY IS RESUMED |
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a. After the ball goes across a team's end line (other than from a Safety as provided in Rule 21 (a)), the team
whose end line is crossed shall hit the ball in, or hit at it, from a point on the field which is within one foot
of the point where the ball crossed the end line, except as provided in subsection (e) iii. below. Should this
point be closer than 12 feet to a side board or goal post, the ball shall be hit, or hit at, from a point on the
field which is within one foot of the end line and which is 12 feet from that side board or goal post (but not
between the goal posts). Each team shall be given a reasonable time to position itself for the resumption of play,
and no member of the team defending against the hit in shall be closer than 30 yards to the end line when the Umpire
says "Play" and the ball is hit or hit at. Players should be expected to position themselves at a slow canter.
If a member of the defending team is closer than 30 yards to the end line after the Umpire says "Play" and the ball
is hit, or hit at, the Umpire shall blow the whistle stopping play and move the ball straight ahead (perpendicular
to end line) 30 yards. Play shall then be resumed as before with no member of the defending team closer than 60 yards
to the end line. The Umpires shall indicate to the defending team the location of the appropriate distance from the
end line.
b. After a Safety or a foul is called and confirmed and a foul shot is awarded, play shall be resumed by the taking of
the foul shot except as provided in subsection (e) iv.below.
c. In the event a goal is scored at approximately the same time play is stopped by the Umpire's whistle:
i. A penalty may be awarded or the field goal counted if a foul is confirmed against the defending team. The
Umpires shall be charged with determining whether or not a Penalty 1 is called for in each instance. Should they e
lect to do so, the field goal will not count; however all normal procedures for carrying out the Penalty 1 will be
followed. Should they elect not to call a Penalty 1, then they shall count the field goal and resume play at center
field.
ii. The goal shall be counted, and play resumed at center field, if no foul is awarded.
iii. The goal shall not be counted, and the appropriate penalty awarded, if a foul is confirmed against the
attacking team.
d. After the Umpire stops the game because the ball breaks when first hit on a foul shot or on a hit in, play
shall be resumed with another ball from the same point in the same manner. Otherwise play shall be resumed with a
new ball as provided in subsection (e) vi. below.
e. In all other cases, the Umpire puts the ball into play by bowling it in, in the same manner as provided in Rule
20 except as provided below after allowing the players a reasonable time in which to line up.
i. After a goal has been scored, except goals awarded by handicap or Penalty No. 1, the Umpire shall bowl the
ball in with the ends changed.
ii. After the ball is hit across the side boards or side line the Umpire shall bowl the ball in from a point
10 yards inside the boards or line where it went out and toward the opposite boards or line.
iii. If the team hitting in does not hit, or hit at, the ball in a reasonable time after "Play" or if the ball
is hit, or hit at, before the Umpire calls "Play", the Umpire shall blow the whistle to stop the clock and then
shall bowl in the ball at a right angle to the end line from the point the ball had been placed for the hit-in.
For such a bowl in, the team which delayed play shall be on the side nearer the goal. What is a reasonable time
for the ball to be hit or hit at after the Umpire says "Play" is discretionary with the Umpire. However, when the
clock is stopped, as in the case of a foul shot, Umpires generally permit enough time for the hitter to approach
the ball more than once, provided the player does not swing at the ball.
iv. If the team fouled and awarded a foul shot does not hit, or hit at, the ball in a reasonable time after the
Umpire says "Play," the Umpire shall bowl in the ball at the point it was placed for the foul shot toward either
side boards or side lines. The decision to be the Umpire's and to be final.
v. Players may not in any way alter the surface of the playing field to tee up the ball. Players may not dismount
to tee up the ball. Once an Umpire calls "Play", a ball may not be re-teed. In the event a player alters the
surface of the field or dismounts to tee a ball, the Umpire shall blow the whistle and then bowl the ball in at
the point it was placed for the foul shot towards either side lines at the sole discretion of the Umpire.
vi. After awarding a goal under a Penalty No. 1, the Umpire shall bowl the ball in as provided in Penalty No. 1 (b).
vii. After the Umpire stops the game while the ball is on the playing field, play shall resume by a bowl in from
the point where the ball was considered dead toward the nearer side boards or side lines. In the event this point
does not allow sufficient room for the teams to line up on the field, the Umpire shall bowl the ball in, in the
same manner from the nearest point that allows it.
f. After the Umpire stops the game because the period ended, play shall be resumed at the beginning of the next
period in the same manner as if play was being resumed in the period which ended except that the team which lost
the draw at the beginning of the game may elect, when the game continues after the half time interval, which goal
to defend. In the event that goals are changed under this rule, the ball shall be put back into play in the same
relative part of the field. When Umpires fail to hear the horn due to the weather or wind conditions the Referee
or the Timekeeper shall immediately advise the Umpire where and when the game should have stopped.
g. A suspended game shall be resumed at the point at which it was suspended as to score, period, and position of
the ball at the earliest convenient time, to be decided by the Committee. If a suspended game is determined to have
no conceivable effect on the outcome of the event, the game may be abandoned by a decision of the Committee.
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PERSONAL FOULS |
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23. LINE OF THE BALL |
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a. The line of the ball is the line of its course or that line produced forward or backward at any moment.
b. When a dead ball has been put into play through being hit at and missed, the line is considered to be in
the direction in which the player was riding when the ball was hit at.
c. If the ball becomes stationary while remaining in play, the line of the ball is that line upon which it
was traveling before stopping.
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24. RIGHT OF WAY |
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a. At each moment of the game there shall exist as between any two or more players in the proximity of the ball
a Right of Way, which shall be considered to extend ahead of the player entitled to it, and in the direction in
which the player is riding.
b. The Right of Way, which is awarded in subsections (e), (f), (g) and (h) below, is not to be confused with the
line of the ball, nor does it depend on who last hit the ball.
c. No player shall enter or cross this Right of Way except at such a distance that not the slightest risk of a
collision or danger to any player is involved.
d. When the Line of the Ball changes and, as a result, the Right of Way changes, a player must be granted the
necessary time to clear the new Right of Way. A player clearing the Right of Way may make no offensive or
defensive play in doing so.
e. No player may have the ball directly in front or on the near side if by doing so an opponent is endangered who
could have safely attempted to hook the player or to hit the ball had the original player been placed with the ball
on the off side. This subsection takes precedence over subsections (f) and (g) below. (Note: A player may have the
ball on the near side if any of the following conditions are met: 1) a legal ride off has been executed; 2) the
opponent is traveling parallel, or nearly parallel, to the player; or 3) if the opponent is far enough behind for
the player to safely complete the play.)
f. As between two players, when one is following the ball and the other meeting the ball: Regardless of their respective
angles, a player following the ball has the Right of Way over a player meeting the ball, other than a player meeting the
ball with the line of the ball on the off side who has not crossed and does not subsequently cross the line of the ball
at an unsafe distance in front of the player following the ball. A player meeting the ball in this fashion has the Right
of Way over a player following the ball.
g. As between two players, when both are following or both are meeting the ball:
i. The player riding parallel to or at the lesser angle to the line of the ball has the Right of Way over the player
riding at the greater angle to the line of the ball.
ii. In the rare case of two players on opposite sides of the line of the ball riding at exactly equal angles to it,
both players have the Right of Way up to the line until the angle of one to the line becomes less than the angle of
the other.
h. Two players when riding in the same direction on the line of the ball, either following or meeting the ball, and
simultaneously making a play against each other, have the Right of Way over a single player coming from any direction.
This subsection takes precedence over Rule 25 (a).
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25. STOPPING ON BALL |
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a. Subject to Rule 24 (h), a player who has safely entered the Right of Way of another player along the established
path that the ball has already traveled and who is following the ball may slow down or stop in that Right of Way,
provided that players approaching from behind have sufficient time to go around. A player is considered to have
entered along the "established path that the ball has already traveled" as opposed to the "projected path that the
ball has yet to travel" once the ball is ahead of the stirrup. This is true even if the player enters the projected
path first, and the ball subsequently passes the stirrup. However, the player may not slow down or stop in another
player's Right of Way in order to allow the ball to pass his stirrup.
b. A player who has safely entered the Right of Way of another player along the projected path that the ball has yet
to travel, whether meeting or following the ball, may not slow down or stop in that other player's Right of Way.
c. A player on the Right of Way, defended by an opponent, and in possession of the ball shall continue to move
the ball. Should the player walk or stop the Umpire may sound the whistle and bowl the ball in.
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26. DANGEROUS RIDING |
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On even terms, a player may ride off an opponent or may interpose the player's mount between an opponent and the
ball, but may not ride dangerously, as for example:
a. Bumping in a manner dangerous to a player or mount; i.e., undue force. What is considered a dangerous bump is left
to the discretion of the Umpire. Whenever a mount is knocked off balance, whether it falls or not, a dangerous bump
has occurred, and the mere fact that some of the dangerous factors listed were absent does not mean that a foul should
not be called. The following factors among others, should be taken into consideration:
1) Relative speeds of the two mounts. It is very dangerous to bump an opponent if you are not moving at approximately
the same speed whether it be fast or slow.
2) Relative sizes of the two mounts.
3) Relative positions of the two mounts. It is dangerous if either mount is more than a foot or two ahead of or
behind the other.
4) The angle at which the mounts converge. At high speeds, angles which might be safe at slower speeds become
extremely dangerous.
5) States of exhaustion of the mounts involved.
6) Lack of readiness of an opponent for the bump (blind-siding).
b. Zigzagging in front of another player riding at a gallop.
c. Pulling or sliding across or over a mount's fore or hind legs in such a manner as to risk tripping either mount.
d. Riding an opponent across or into the Right of Way of another player at an unsafe distance.
e. Exhibiting a lack of consideration for safety on the part of a player for the player, player's mount, or for
another player or mount.
f. Two players of the same team riding off an opponent at the same time whether or not it being on the Right of Way.
However, it is not necessarily a foul for a player to hook or strike an opponent's mallet while the opponent is being
ridden off by a teammate of the player hooking or striking.
g. Riding at an opponent in such a manner as to intimidate and cause the opponent to pull out or miss the stroke although
no entry or cross of the Right of Way actually occurs.
h. Deliberately riding one's mount into the stroke of another player.
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27. ROUGH OR ABUSIVE PLAY |
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a. No player may seize with the hand, strike or push with the head, hand, arm, or elbow, but a player may push
with the arm above the elbow, provided the elbow is kept close to the side.
b. No player may physically abuse another player or the player's own or another player's mount.
c. A player deliberately striking another player shall be ejected from the remainder of the game with no
substitution in accordance with Penalty 10 and the incident shall be reported by the Umpire to the Club
Disciplinary Committee or Delegate for further action.
d. Whip and spurs may not be used unnecessarily or excessively.
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28. IMPROPER USE OF MALLET |
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a. No player may hook or strike an opponent's mallet unless on the same side of the opponent's mount as the
ball or in a direct line behind, and the mallet is neither over, under, nor across any part of the opponent's
mount. The mallet may not be hooked or struck unless the adversary is in the act of hitting at the ball, or in
the act of hooking or striking the player's mallet. The act of hitting at the ball shall include both the upward
and downward phases of the stroke. No player may hook or strike an opponent's mallet unless all of the mallet
is below the opponent's shoulder. No player may swing the mallet in "windmill" fashion, as in appealing for a
foul. (Note: Although subsection (a) of Rule 28 indicates that a player may, under certain conditions, "strike"
an opponent's mallet, subsection (d) should always be observed. Thus the manner of "striking" intended by subsection
(a) is that which is in no way dangerous or abusive to the opponent or mount and it is, therefore, a foul to strike
an opponent's mallet with excessive force as in the case of slashing or swinging hard at the opponent's mallet as
opposed to just bumping or pushing it off its course.)
b. No player may reach immediately over and across or under and across any part of an opponent's mount to hit at the
ball, nor hit into or among the legs of an opponent's mount.
c. No player may intentionally strike a mount with the head or the butt of the mallet.
d. No player may use the mallet in a manner which is dangerous or abusive to another player or to the player's own
or another player's mount.
e. All players shall play the mallet with their right hand, with the exception of left-handers registered with the
USPA prior to January 1, 1974.
f. No player may intentionally strike the ball after the whistle or if the ball is otherwise out of play. If a hit
occurs after a whistle for a foul, or if the ball is otherwise out of play, the Umpire may award or increase the
severity of the penalty if the hit is by a member of the fouling team, or cancel the penalty or decrease the severity
if the hit is by a member of the team fouled. If the ball that is struck intentionally after the whistle endangers a
person or horse, the Umpire is encouraged to exact Penalty 10.
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29. DISMOUNTED PLAYER |
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No dismounted player may hit the ball or interfere in the game.
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30. APPEALING A FOUL |
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No player may appeal in any manner to the Umpire for a foul. This does not preclude a Captain from
discussing any matter with the Umpire.
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31. CARRYING A BALL |
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A player may not catch, kick or hit the ball with anything but the mallet. A player may block the ball
with any part of the body. A player may not carry the ball intentionally.
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32. GROUND KEPT CLEAR--NO OUTSIDE ASSISTANCE |
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a. No person or persons shall be allowed within the playing field or run off area except Players, Umpires,
Referees, Managers, Mallet-holders and Goal Judges, except by special permission of the Umpire.
b. A player requiring a mallet, a change of mount, or assistance from an outside person during a game shall
ride beyond the end lines or side boards or side lines to procure it. No person shall come onto the playing
field to assist except when the ball is dead and when permission is granted by the Umpire.
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PENALTIES |
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33. UNSPORTSMANLIKE CONDUCT |
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Vulgar language, disrespectful attitude toward the Umpires, Referee or other players or any other form of
unsportsmanlike conduct shall not be permitted.
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34. REPEATED FOULS |
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a. For undue repetition of careless or deliberate fouls by one or both teams, the Umpire should exact a
more severe penalty for each occurrence until conduct in the best interest of the game resumes.
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35. SELECTION OF PENALTIES |
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a. There are degrees of dangerous play and unfair play, as it confers an advantage to the team fouling or a
disadvantage to the team fouled. Where more than one penalty is prescribed, the penalty or penalties are left
to the discretion of the Umpire.
b. Regarding selection of penalties degrees of danger and unfair advantage should be taken into account whenever
a foul is called; likewise, (1) the location of the foul, (2) the positions of the two teams on the field, (3)
the effect said foul has on the outcome of the game and (4) the frequency with which the offending team or one
of its members has committed similar fouls should be taken into consideration when determining the penalty to be
awarded.
c. More than one penalty may be exacted by the Umpire when applicable.
d. If, in the opinion of the Umpire, a player commits a dangerous or deliberate foul in the vicinity of the goal
in order to save a goal, a Penalty No. 1 shall be exacted.
e. Penalty No. 5 is only for minor fouls, fouls that are:
1. Without danger;
2. Inadvertent, not deliberate;
3. Minor advantage to the fouling team; or,
4. Minor disadvantage to the team fouled. (Note: If, in the opinion of the Umpire, the team fouled is moving
toward goal and has an offensive advantage, the Penalty should be moved forward even if the infraction is minor.)
f. The following penalties may be exacted for violations of the following rules:
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RULE VIOLATED
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PENALTY EXTRACTED
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2
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9
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3
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9
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4
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10
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5b,5c
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8
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5d
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9
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6
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8
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21a
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6
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24
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1,2,3,4,5,7 or 10
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25
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1,2,3,4,5,7 or 10
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26
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1,2,3,4,5,7 or 10
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27
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1,2,3,4,5,7 or 10
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28
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1,2,3,4,5,7 or 10
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29
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1,2,3,4,5,7 or 10
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30
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2,3,4,5 or 10
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31
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2,3,4 or 5
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32
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2,3,4 or 5
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33
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2,3,4 or 10
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34
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2,3,4 or 10
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g. Personal fouls involving unsportsmanlike conduct such as:
1. Disrespect toward the officials
2. Arguing with the Umpires or other officials
3. Foul or abusive language
4. Appealing for fouls verbally or with a mallet May, at a minimum, be penalized as follows:
1. Warning or a penalty for the first offense.
2. A more severe penalty if a penalty has previously been called.
3. A player being suspended from the remainder of the chukker with no substitution if the
player has been previously penalized or warned.
4. A player being suspended from the game with no substitution if he has previously been
suspended from a portion of a chukker.
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36. SPECIFIC PENALTIES |
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PENALTY NO.1
a. The team fouled shall be awarded one goal, and ends shall not be changed.
b. The game shall be resumed by the ball being bowled in parallel to the end lines from a point on the center of the
10 yard line nearest the fouling team's goal, the Umpire positioned in front of and facing the players, with the
fouling team's end line to the Umpire's right.
PENALTY NO. 2
a. A free hit at the ball by the team fouled from the center of the 30 yard line nearest the fouling team's goal,
or, if preferred by the Captain of the team fouled, from the point the foul occurred. All of the fouling team shall
position themselves at least 30 yards from the ball and behind their end line, until the Umpire says "Play" and
the ball is hit, or hit at, and then they shall not come onto the playing field from between the goal posts. The
team fouled shall not be closer to that end line than the ball when it is hit, or hit at.
b. The fouling team may not defend the penalty conversion attempt.
1) If in the opinion of the Umpire the free hit would have resulted in a goal, but was prevented by
the fouling team's failure to carry out the proper procedure, a goal shall be scored.
2) If the fouling team fails to carry out the proper procedure and no goal is scored, the team fouled
shall be awarded another free hit at the ball from the same point under the same conditions.
c. The team fouled may hit or hit at the ball only once.
1) If the ball does not clear the playing field, the Umpire shall sound the whistle when the ball has
stopped and award a free hit to the defending team from the spot the ball stopped.
a) Should the spot be closer than 12 feet from a goal post, the ball shall be hit or hit at from
the nearest spot on the field which is 12 feet from a goal post.
b) Both teams can position themselves anywhere on or off the playing field, except that no opponent
shall be closer than 30 yards to the ball when the Umpire says "Play" and the ball is hit or hit at.
d. If the team fouled fails to properly position itself, the fouling team shall hit the ball in, or hit at it,
from the center of its goal line with no member of the team fouled closer than 30 yards to the end line when
the ball is hit or hit at.
e. If both teams fail to carry out the correct procedure, the team fouled shall have another free hit at the
ball from the same point under the same conditions.
PENALTY No. 3
a. A free hit at the ball by the team fouled from the center of the 40 yard line nearest the fouling team's goal.
All of the fouling team shall position themselves behind their end line, and they shall not come onto the playing
field until the Umpire says "Play" and the ball is hit, or hit at, and then not from between the goal posts. The
team fouled shall not be closer to the end line than the ball when it is hit, or hit at.
b. Same as Penalty No. 2 (b)
c. Same as Penalty No. 2 (c)
d. Same as Penalty No. 2 (d)
e. Same as Penalty No. 2 (e)
PENALTY NO. 4
a. A free hit at the ball by the team fouled from the center of the 60 yard line nearest the fouling team's goal,
both teams free to position themselves anywhere on or off the playing field except that no member of the fouling
team shall be closer than 30 yards to the ball when the Umpire says "Play" and the ball is hit, or hit at.
b. If in the opinion of the Umpire the free hit would have resulted in a goal, but was prevented by the fouling team's
failure to carry out the proper procedure, a goal shall be scored.
c. If the fouling team fails to carry out the proper procedure and no goal is scored, the team fouled shall be awarded
another free hit at the ball from the same point under the same conditions.
PENALTY NO. 5
a. A free hit at the ball by the team fouled from the center of the playing field, or in the case of a minor infraction
or inadvertent foul hook, from the point of infraction if the Umpire so chooses. Should the point of infraction be closer
than 12 feet from a goal post, sideboard, or sideline. Both teams are free to position themselves anywhere on or off the
playing field, except that no member of the fouling team shall be closer than 30 yards to the ball when the Umpire says
"Play" and the ball is hit, or hit at.
b. Same as Penalty No. 4 (b)
c. Same as Penalty No. 4 (c)
PENALTY NO. 6
a. A free hit at the ball by the team fouled from a point on the 60 yard line opposite where the ball crossed
the line. Should the point on the 60 yard line opposite where the ball crossed the line be closer than 12 feet
from a sideboard, or sideline, the ball shall be hit or hit at from the nearest spot on the field which is 12
feet from a sideboard, or sideline. Both teams are free to position themselves anywhere on or off the playing
field except that no member of the fouling team shall be closer than 30 yards to the ball when the Umpire says
"Play" and the ball is hit, or hit at.
b. Same as Penalty No. 4 (b)
c. Same as Penalty No. 4 (c)
PENALTY NO. 7
If a player is disabled by a foul to the extent the Umpire permits or orders the player's retirement from the game,
the Captain of the team fouled shall designate the removal of a player from the fouling team whose handicap is nearest
above that of the disabled player. If the disabled player's handicap is equal to or higher than that of any player on
the fouling team, any member of that team may be designated. In the event of a handicap game, there shall be no change
in the handicap from as it was at the commencement of the game. In the alternative the team fouled shall have the option
of providing a qualified substitute.
PENALTY NO. 8
The mount is ordered off the field by the Umpire and disqualified from being played again during the game.
If a mount is ordered off the field for infringement of Rule 6, after removal of the offense, the mount
may be allowed to play provided the game is not delayed.
PENALTY NO. 9
The game shall be forfeited. In the event both teams commit a rule violation in the same game invoking Penalty
No. 9, both teams shall forfeit the game, regardless of which violation occurred first.
PENALTY NO. 10
The Umpire may exclude a player for all or any portion of the remaining periods of a game in case of a deliberate,
dangerous foul, or conduct prejudicial to the game, and may, or may not, allow a substitution for the removed player
during the exclusion. In the event substitution is allowed, that player shall be of even or less handicap, and there
shall be no change in the handicap from as it was at the commencement of the game.
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APPENDIX A |
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RIGHT-OF-WAY ILLUSTRATIONS |
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EXAMPLE I
Rule: 24(e) and 24(f)
The ball has been hit from X and is about to stop at X'.
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A is riding in the general direction in which the ball is traveling, and provided A rides to take the ball on
the off side (which will necessitate swerving to the left of the course A is shown as following) A will be entitIed
to the Right of Way shown.
In this case B can meet the ball safely at X' only if B can cross over to the proper side of the line before A
straightens out on the line.
If, however, B accomplishes this before A gets to the proper side, then A loses the Right of Way to B.
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EXAMPLE II
Rule: 24(c) and 24(g)
A hits the ball to X, and follows its line to take it on the off side. This entitles A to the Right of Way, as shown.
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If B can unquestionably reach the ball at X, without interfering with A's stroke or causing A to check in the
slightest degree to avoid the risk of a collision, then B may take an off side backhander at B'.
But if there is the slightest doubt about B riding clear of A, then A's Right of Way holds good and B's only chance
of hitting the ball is to swerve towards B', keeping clear of the Right of Way, and take a nearside backhander. If
in taking this backhander, or afterwards, B's mount in the slightest degree enters the Right of Way, B infringes Rule 24(c).
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EXAMPLE III
Rule: 24 (f)
A hits the ball in from behind to X.
B rides to meet it and C to take it on.
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A collision is imminent between B and C at X.
B is entitled to the Right of Way because B is meeting the ball on its exact line to take it on the off side.
C must not cross this Right of Way.
The only way for the team hitting in to take the ball on, is for A to follow the line and take an off side shot,
because A and B are each entitled to their own Rights of Way, which are clear of one another.
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EXAMPLE IV
Rule: 24 (h)
The ball has been hit from the mouth of the goal to X.
The Back (Red) and No.1 (Blue) are following up the line of the ball, riding each other off.
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These two players share the Right of Way, as shown, and no other player, or players (Red or Blue) may cross or
enter this Right of Way, even if meeting the ball on its exact line.
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EXAMPLE V
Rule: 24(g)
The ball has been hit to X.
Neither A nor B hit it there, but the striker is not near enough to the ball to risk a collision with either.
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Both start to ride to the ball with equal rights.
A collision appears probable at X.
A has the Right of Way, as shown, as he followed more closely the line on which the ball has been travel
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EXAMPLE VI
Rule: 24(b) and 24(g)
B hits the ball under his pony's neck to X, and swings round in a semi-circle to B'.
A follows the Tine of the hall to A'.
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A collision is imminent between A' and B' at X.
Although B hit the ball last, B has failed to obtain the Right of Way because B has failed to follow the ball on
its exact new line without deviation, whereas A has ridden on a line closer or more nearly parallel to the new line
of the ball.
A is therefore entitled to the Right of Way.
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EXAMPLE VII
Rule: 24(h) and 24(d) and 24(f)
No.2 (Red) hits the ball to X and follows its line to take again on the offside. No.2 (Red) is therefore
entitled to the Right of Way, as shown.
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The Back (Blue) rides for the ball. The No. I (Red) goes with the Blue riding Blue off all the way.
A collision appears probable at X.
No. I (Red) will commit a dangerous foul if No.1 (Red) fails to give way and consequently:
(a) forces the Back (Blue) across the Right of Way, thereby causing No.2 (Red) to check to avoid a collision, or
(b) causes the Back (Blue) to check in order to avoid being sandwiched between the two Red players.
(c) the Umpire must observe closely whether the Back (Blue) fouls by riding across the Right of Way of Blue's own
free will or whether the No. I (Red) fouls by forcing Blue across it
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